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Motörhead Play for Real Money. To do this the best you need to understand the kings spells. I will only be talking about the primary spells received after Level 4.
Those are Immolation War Stomp and Shockwave. Your king has Mana and regenerates 3 Mana per second. Let's talk about one spell after the other.
Controlling the king is a mystery for itself. Everyone has other preferences so the opinions might distinguish.
In this chapter I will try to explain to you how you should up your king, what units you should focus and what else you should pay attention to.
Additionally I will also show you king control examples to get a better understanding. Keep in mind that you can queue up attacks with Shift so you don't need to change the target with a click every time.
Mercenaries are the units you can hire in your barracks to help attacking the enemy. They will support creeps on the enemy spawn.
Mercenaries require Lumber, between 20 and and not all of them are available from the start. Others award less, but provide creeps with useful Auras.
Which Units you send is your decision as it distinguishes from Round to Round. Your enemies units also have some impact on the decision.
The following will show you the strengths of mercenaries and provide you with useful information on when to send them.
We start with the first barrack. The following units get unlocked after Level They are available as soon as the Level 10 timer hits 0.
They feature stronger Mercenaries that scale better into Mid- and Lategame Stages. The following units can be send after Level The barracks will reset once again when the Level 15 timer hits 0, so you actually have about 3 seconds time to send those units for Level Consider which units you wanna send for Level Then concentrate when the timer runs out.
You will have to click the advanced barracks again because they will reset so you can't trust your previously selected control groups.
Click them again when they reset and use your hotkeys, for example X V and Z to send them. Back to the remaining units:. The following guide features important numbers and data that you should remind when playing LegionTD.
It will help you play more efficient and you'll be able to plan ahead. It will also show you how to keep track of the King Gold provided.
Wolverines are known for their luck-based strength on boss levels, but their early game should not be underrated. Their strength also lies on clearing Level 1 vs Warriors or doing good on Level 3.
Their midgame strength spikes at Level 15 and Main weakness are ranged levels just like Level 8 or Be sure to get good value for those levels if you want to avoid leaks.
I suggest to up a Wolverine every round so you get 2 for 6, 3 for 7 and 4 for 8 if the amount of king gold allowed it. Level 10 should manifest 6 Wolverines or even 7 if you were holding some teammates leaks earlier.
Level 10 Crits may not appear as you want to them, especially a big send can slow down your clearing enormous. But don't worry, Wolverines are good value for midgame Levels, especially with auras like Overseer or Troll Fighter they can kill Levels like 15,17 or 20 even vs good sends.
So be sure to place down a lot of Orc Warriors, usually 2 full rows are good, then try to get as many auras as possible and you're on the safe side.
Phantoms are one of the best damage dealers without a doubt. They are picked for being a good early yolo unit and being super useful in midgame stages.
Of course they also have a big weakness Level 10, don't expect them to kill anything there. Reason for being weak Level 7 and 8 is the Light Armor and the low amount of Hitpoints.
They have a special start cause they require a Level 2 Send if you want to play it the classic way. I suggest upgrading the middle one of your phantoms to a hellraiser for Level 3, they have a higher dmg and less cooldown, your remaining gold should be enough to even add a t1 in front of the hellraiser, this helps them surviving for a bit longer.
You're safe for Level 4 and I would build another Phantom for Level 5, you can even add another t1 in front if you want. Same value holds Level 6.
Hydra is a very useful tanky ranged unit mainly used to hold 15 and Although the start isn't as strong as other units, Hydra is definitely useful in mid and late stages of the game.
It synergizes with the Bottom Feeder, because a Hydra is expensive and u want to save for it Level 5, aswell as Auras that support the Hydra in damage dealing or surviving just like Helicopter, Ice Troll, Witch Doctor.
You start with a Sea Giant, keep in mind that the Sea Giant alone does not hold Level 2, so you need to plan ahead a bit. You don't need the Hydra earlier, because a Sea Giant and bonus value are enough to hold Level 4.
Sometimes it is good to add a Sea Giant for 8 so you are able to get 2 Hydras for Level 10, but in terms of focusing Level 10 Bosses it is better to have the damage behind the Hydra.
What you want to do now is getting more Hydras if you expect a send lvl 15 or 20 or getting a lot of Ranged Damage behind your Hydras.
Why behind? Infantry is the base for 2 important units, Pyro and Zeus. While Pyro is an overall good early yolo unit, the Zeus is mainly used to clear Level For Level 2 you can build various ways, if you only place 1 Infantry, a Furbolg-Send can make you leak a lot of creeps.
For Level 3 you can up to another Pyro or build a Zeus already. Same Units also hold Level 4, 2 Pyros would be enough here. First 2 options are often based on your aggro, so if you're unlucky you leak.
After this Level you should be able to push since Pyros are pretty good Level 9. Get as many Zeus as you can for Level I don't guarantee for you to hold Level 10 since it's always a matter of Placement, Boss Spawning, Number of Sends, so just too many influencing factors.
For Midgame it is important to know that Zeus are pretty much useless after 14, their main use is to add them as demon-killers behind big tanks or phantoms.
Revenants are not known for being one of the best yolo units in the game. Nevertheless they can be very useful on key levels. First of they can challenge top yolos if you got the Egg Sack or Polar Bear for extra utility.
Speaking of the Revenant as itself, they are strong on early Levels, expcept for 3 and 6 where u got the armor disadvantage, while they are pretty bad on 7 and 8.
Start with 2 upped Revenants and 2 small Ones if u don't have a tanky T2. Same Should hold Level 4 under normal circumstances, for Level 5 you should get over Value, if enemy sends a blood orc you can't do much about it since Revenants are not tanky at all.
For Level 6 over value is recommended. Don't try to hold anything on 7 or 8, you got 2 options here though.
First one is you value up for 7,8 to need leak that hard so you get value to do good on 10 or you yolo a bit harder and try to manage getting about value for 9 so you get this bounty atleast.
Revenants are decent Level 10 but not more, if you want them to be more than that you need a good tankline which means lots of Ogre Bashers, Polar Bear or Magnataur or even some bigger units.
Otherwise your Revenants will die pretty quickly without dealing too much damage. Speaking of Midgame, Revenants will leak Level 12 unless you got really good value, also Revenants are often used to scare of an enemy send on They are one of the best units for this Level but they only clear the Wave pretty quick, when it comes down to killing a Behemoth or a Demon they are much slower and leak those even with decent value.
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Screenshots of Tencent Gaming Buddy 4. View all screenshots 4.Main weakness are ranged levels just like Level 8 or The review for Tencent Gaming Buddy has not been completed yet, but it was tested by an editor here on a PC and a list of features has been compiled; see below. Infantry is the base for 2 important units, Pyro and Zeus. You're basically using the terrain as much as possible here. It will help you play more efficient and you'll be able to plan ahead. Everyone has Mustang Money preferences so the opinions might distinguish. If you don't have Ent Gaming decent mid game units like Tok, Hydra or Hades, Mutant Slotomania Download. Navigation menu Leela Kane tools Log in. Level 10 should manifest 6 Wolverines or even 7 if Wwm Bewerbung were holding some teammates leaks earlier. If you got decent backline you can try to hold Level 10 aswell, for example Zeus or Ranger are great additions for your harlots.